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Joystick Magazine 2000 November
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cd joystick no120 novembre 2000 cd 1.iso
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data
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demos
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gunlok
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data1.cab
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Program_Executable_Files
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skorn.gsh
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2000-08-22
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66 lines
// defines Skorn Robot
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
#ifndef INCLUDED_SKORN_GSH
#define INCLUDED_SKORN_GSH
////////////////////////////////////////////////////////////////////////////////////
#include "lasers.gsh"
#include "defaults.gsh"
hierarchy Hcy_Skorn
{
file "units\Skorn MkII.RIF"
name "skorn mkII"
hotspot "dum flash"
}
hierarchy Hcy_SkornShadow
{
file "units\gunlok_shadow.RIF"
name "gunlok_shadow"
}
hierarchy Hcy_SkornCustomize
{
file "units\wepgunlok.RIF"
name "wepgunlok"
}
character Chr_Skorn : Chr_DefaultGoodie
{
turning speed 1 // this is in revolutions per second
walking speed 1 // this is in animation cycles per second
weapon laser
strength 100 // initial strength points
aim 0 // how many degrees off target he can be at most
sight angle 75 // in degrees
sight range 12 // in metres (i've doubled this for a test)
hearing range 17 // in metres
aggression 0.7 // from 0 to 1
radius 0.5 // used by the movement model
customization hierarchy Hcy_SkornCustomize
size 1
shadow hierarchy Hcy_SkornShadow
}
role Rol_Skorn : Rol_DefaultRobot
{
shape Hcy_Skorn
character Chr_Skorn
identifier "SKORN"
armour 3
ai bot
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_SKORN_GSH